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Of course not all games require all possible hard to do things, so this kinds of edge cases don't even need to be handled, but just saying. Recorded Video Session: 2D Platformer Character Controller. it is not as simple as with pure pixel to pixel collisions with any of these, you can get all kinds of edge cases like run or fall high speed into a wedge shaped pit or corner, run over bumps without lifting into air (ground hugging), walking over spiky floor, moving platforms, slope max angles, wall jumping and sliding etc. In this unity tutorial we will take a look at how to make a cool 2D platformer controller The character will be able to jump higher the longer you hold dow. I've tried to use raycasting, overlap tests and physics to create character controllers - all of the solutions have some issues. If you are using physics 2D/3D system to move character, it does require you to do conditional things like force character to stop on idle state or when changing run direction, one must also decide when to react to collisions by not applying force and so on.Īnyway I bet there will be all kinds of edge cases no matter which system is used when dealing with 3D models and not pixels, and I bet experienced platformer game guys can handle all of those. Version Control (18) Video (95) Visual Scripting (196) VFX (3704) Particles (1611) Environment (158) Fire & Explosions (366) Spells (240. Elevate your workflow with Unity Asset Store’s top-rated assets. Find the best 3D Characters assets & packs for your gaming project. Raycasting is, in my experience, a much better way to go. Elevate your workflow with Unity Asset Store’s top-rated assets. If you refer to sticking to walls, that can be handled simply by not applying force to a specific direction when wall is close/touching wall. And I wouldnt advise controlling your 2D platformer character with the physics engine (rigidbody2D, applying force, setting velocity, etc). Note - just some thoughts - not aimed at you specifically. To implement double-jumping, you must keep track of how many jumps your character has done in air, and then reset that value whenever the character is grounded. physics video-game platformer unit圓d sonic sonic-the-hedgehog character-controller 3d-platformer Updated C. Been a few years since I've tried this, but I'm pretty sure these (and other) issues still stand." A simple 3D Platformer game made on Unity using LeoECS lite.
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